GLSL Fragment Shader Editor
Edit the shader code below and click "Render Shader".
Shader Error
×
// Example shader precision mediump float; uniform vec2 resolution; void main() { vec2 uv = gl_FragCoord.xy / resolution; gl_FragColor = vec4(uv, 0.5 + 0.5*sin(uv.x * 20.0), 1.0); }
Render Shader
Save PNG
Privacy Policy
License